Minigames

Play against the Bank

 * Place Bet
 * Roll 2d10
 * Subtract10 from the Result
 * Add your Gambling Skill
 * If the Result is above 0: Percentual Win
 * If the Result is 0 or below: Lose

Example:

 * Bet: 100cr
 * Roll Result [4] and [3] = 7
 * Subtract 10: 7 - 10 = -3
 * Add Gambling (Skill of 74): -3 + 7 = 4
 * Result above 0: True -> 40% Win -> 140cr Won

Play against other Players
Phase 1: Luck


 * Decide a Bet, every Player hast to pay to participate
 * Each Player rolls 1d10 for "Luck"
 * Player with the highest Luck-Roll adds the lowest Luck-Roll to his Pool.

Phase 2: Skill


 * Each Player rolls 1d10 and adds the Gambling Skill.
 * The Player with the Luck also adds this to the Result

Example:
Luck:


 * Player 1 rolls a 7
 * Player 2 rolls a 5
 * Player 3 rolls a 10
 * Player 3 wins the Luck and adds 5 to the Score

Gamble:


 * Player 1 rolls 4 with a Gambling Skill of 62 -> Score of 10
 * Player 2 rolls 8 with a Gambling Skill of 10 -> Score of 9
 * Player 3 rolls 2 with a Gambling Skill of 44 -> Score of 6
 * Player 3 adds the Luck-Roll -> 6 + 5 = 11
 * Player 3 Wins

Slot Machine

 * Place Bet
 * Roll 3d10
 * Gambling allows for Dice-Rerolls
 * 20: 1 Reroll
 * 40: 2 Rerolls
 * 60: 3 Rerolls
 * 80: 4 Rerolls
 * 100: 5 Rerolls

Winning System:

The Goal ist to form a Pattern.


 * Jackpot: [10] [10] [10] -> 100x Payout
 * Match: [1] [1] [1], [5] [5] [5] etc. -> 10x Payout
 * Row: [1] [2] [3], [6] [7] [9] etc. -> Percentual Payout (Example: A Skill of 62 gives a 62% Win)

Example:

 * Bet: 1000cr
 * Roll Result: [1] [3] [10]
 * Skill: 42 -> 2 Rerolls allowed
 * Reroll the [10] -> [6]: No Win
 * Reroll the [6] -> [2]: Row of [1] [2] [3]: 1000cr * 1.42 = 1420cr