/w gm No Obstacles - Skip to action phase.
/w gm Rough Terrain: Have the pilot make a Vehicle Piloting check (adding the vehicle’s Agility) with a difficulty number equal to twice their vehicle’s current speed. (E.g. If the current speed is 5, the difficulty number is 10). On a success the player swerves aside and can then take an action. On a failure the player smashes through the rocks. The vehicle takes 5 damage per speed point it was travelling. Additionally the player cannot take an action this turn.
/w gm A Sudden Slope: is a steep hill or natural ramp that the player is forced, by circumstance, to drive over. If the vehicle is travelling at Speed 4 or less they can just drive over the slope without problems. At speed 5 or 6 have the player makes a Difficulty 8 Vehicle Piloting check (adding the vehicle’s Agility). On a success the player manages the slope well and comes bouncing back to earth with no problems. On a failure the player spends their turn sailing through the air, and although the vehicle lands safely the player cannot take an action this turn. If the player is travelling Speed 7 or faster they rocket up the slope high into the air. The player must desperately fire their vehicle’s thrusters to slow their descent, or take 5 damage upon impact (thank goodness for the low gravity.) The difficulty number is 12 and, succeed or fail, the player loses their action this turn