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(added Wishblends EMP tables)
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=== Rules: A place for homebrew Optional Rules. ===
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[[File:Red_only.png|thumb]]
[[Fuel Scooping Optional Rules]] by Cmdr The Architect
 
   
[[Canyon Running Rules (or Asteroids)]]. Spidermind liked this one so much they put a link to our FB page for it.
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== Rules: A place for homebrew Optional Rules. ==
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[https://docs.google.com/spreadsheets/d/1PQhNT3O6GorwbhfXuk1HMsG6wzEqhOoW6RDs5C8L2z8/edit#gid=0 Between Adventures - Pirating or Smuggling] a spreadsheet by Cmdr Shenron67. You can copy and change the values to suit your own campaign.
   
[https://cdn.discordapp.com/attachments/364300644254744577/413422147952836629/Cyborg_issues_with_EMP_grenades_and_barriers.pdf EMP effects on Cyborgs] by Wishblend
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==== [[Fuel Scooping Optional Rules]] by Cmdr The Architect ====
   
=== Roll20 Macros ===
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==== [[Canyon Running Rules (or Asteroids)]]. Spidermind liked this one so much they put a link to our FB page for it. by Cmdr The Architect ====
   
=== Vehicle Obstacle Table ===
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==== [https://cdn.discordapp.com/attachments/364300644254744577/413422147952836629/Cyborg_issues_with_EMP_grenades_and_barriers.pdf EMP effects on Cyborgs] by Wishblend ====
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==== [https://cdn.discordapp.com/attachments/364300644254744577/400997152199016448/Boarding_Ship.png Ship Boarding Skill Checks] by Cmdr The Architect ====
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[https://drive.google.com/open?id=1TaACukOPk-IfavOIrvMU536nKOLCvsLv09yYpQ2RjLM WIP Rebellions Unofficial Supplement] by CMDR ARGHouse
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== Roll20 Macros ==
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==== Vehicle Obstacle Table ====
 
by Cmdr Darth Funk
 
by Cmdr Darth Funk
 
{| class="article-table"
 
{| class="article-table"
!<nowiki>/w gm &{template:default}{{name=Vehicle Obstacle Table}}||{{1d10 roll=[[1d10]]}}||{{No Obstacles (1-7)}}||{{Rough Terrain (8-9)}}||{{Sudden Slope (10)}}</nowiki><br>
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!<nowiki>/w gm &{template:default}{{name=Vehicle Obstacle Table}}||{{1d10 roll=[[1d10]]}}||{{No Obstacles (1-7)}}||{{Rough Terrain (8-9)}}||{{Sudden Slope (10)}}</nowiki><br /> 
/w gm <strong>No Obstacles</strong> - Skip to action phase.<br>
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/w gm <strong>No Obstacles</strong> - Skip to action phase.<br />
/w gm <strong>Rough Terrain:</strong> Have the pilot make a Vehicle Piloting check (adding the vehicle’s Agility) with a difficulty number equal to twice their vehicle’s current speed. (E.g. If the current speed is 5, the difficulty number is 10). On a success the player swerves aside and can then take an action. On a failure the player smashes through the rocks. The vehicle takes 5 damage per speed point it was travelling. Additionally the player cannot take an action this turn.<br>
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/w gm <strong>Rough Terrain:</strong> Have the pilot make a Vehicle Piloting check (adding the vehicle’s Agility) with a difficulty number equal to twice their vehicle’s current speed. (E.g. If the current speed is 5, the difficulty number is 10). On a success the player swerves aside and can then take an action. On a failure the player smashes through the rocks. The vehicle takes 5 damage per speed point it was travelling. Additionally the player cannot take an action this turn.<br />
 
/w gm <strong>A Sudden Slope:</strong> is a steep hill or natural ramp that the player is forced, by circumstance, to drive over. If the vehicle is travelling at Speed 4 or less they can just drive over the slope without problems. At speed 5 or 6 have the player makes a Difficulty 8 Vehicle Piloting check (adding the vehicle’s Agility). On a success the player manages the slope well and comes bouncing back to earth with no problems. On a failure the player spends their turn sailing through the air, and although the vehicle lands safely the player cannot take an action this turn. If the player is travelling Speed 7 or faster they rocket up the slope high into the air. The player must desperately fire their vehicle’s thrusters to slow their descent, or take 5 damage upon impact (thank goodness for the low gravity.) The difficulty number is 12 and, succeed or fail, the player loses their action this turn
 
/w gm <strong>A Sudden Slope:</strong> is a steep hill or natural ramp that the player is forced, by circumstance, to drive over. If the vehicle is travelling at Speed 4 or less they can just drive over the slope without problems. At speed 5 or 6 have the player makes a Difficulty 8 Vehicle Piloting check (adding the vehicle’s Agility). On a success the player manages the slope well and comes bouncing back to earth with no problems. On a failure the player spends their turn sailing through the air, and although the vehicle lands safely the player cannot take an action this turn. If the player is travelling Speed 7 or faster they rocket up the slope high into the air. The player must desperately fire their vehicle’s thrusters to slow their descent, or take 5 damage upon impact (thank goodness for the low gravity.) The difficulty number is 12 and, succeed or fail, the player loses their action this turn
 
|}
 
|}

Latest revision as of 09:42, November 2, 2018

Red only

Rules: A place for homebrew Optional Rules. Edit

Between Adventures - Pirating or Smuggling a spreadsheet by Cmdr Shenron67. You can copy and change the values to suit your own campaign.

Fuel Scooping Optional Rules by Cmdr The Architect Edit

Canyon Running Rules (or Asteroids). Spidermind liked this one so much they put a link to our FB page for it. by Cmdr The Architect Edit

EMP effects on Cyborgs by Wishblend Edit

Ship Boarding Skill Checks by Cmdr The Architect Edit

WIP Rebellions Unofficial Supplement by CMDR ARGHouse

Roll20 Macros Edit

Vehicle Obstacle Table Edit

by Cmdr Darth Funk

/w gm &{template:default}{{name=Vehicle Obstacle Table}}||{{1d10 roll=[[1d10]]}}||{{No Obstacles (1-7)}}||{{Rough Terrain (8-9)}}||{{Sudden Slope (10)}}
 

/w gm No Obstacles - Skip to action phase.
/w gm Rough Terrain: Have the pilot make a Vehicle Piloting check (adding the vehicle’s Agility) with a difficulty number equal to twice their vehicle’s current speed. (E.g. If the current speed is 5, the difficulty number is 10). On a success the player swerves aside and can then take an action. On a failure the player smashes through the rocks. The vehicle takes 5 damage per speed point it was travelling. Additionally the player cannot take an action this turn.
/w gm A Sudden Slope: is a steep hill or natural ramp that the player is forced, by circumstance, to drive over. If the vehicle is travelling at Speed 4 or less they can just drive over the slope without problems. At speed 5 or 6 have the player makes a Difficulty 8 Vehicle Piloting check (adding the vehicle’s Agility). On a success the player manages the slope well and comes bouncing back to earth with no problems. On a failure the player spends their turn sailing through the air, and although the vehicle lands safely the player cannot take an action this turn. If the player is travelling Speed 7 or faster they rocket up the slope high into the air. The player must desperately fire their vehicle’s thrusters to slow their descent, or take 5 damage upon impact (thank goodness for the low gravity.) The difficulty number is 12 and, succeed or fail, the player loses their action this turn

Chain Gun (Heavy Weapon) Edit

by Cmdr Darth Funk

/w gm &{template:default}{{name=Chain Gun}}||{{Heavy Weapons Check=[[1d10+floor(@{HeavyWep}/10)-?{Opp. Defense?|0}]]}}||{{Short Range (30m)=[[5]]}}||{{Med. Range (60m)=[[8]]}}||{{Long Range (180m)=[[14]]}}||{{Base Hit=[[2d10]]}}||{{Base Hit+1=[[4d10]]}}||{{Base Hit+2=[[6d10]]}}||{{Base Hit+3=[[8d10]]}}
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