The Unofficial Elite Dangerous RPG Resources Wiki
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(Added Vehicle Obstacle Macro for Roll20)
Tag: Visual edit
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[[Canyon Running Rules (or Asteroids)]]. Spidermind liked this one so much they put a link to our FB page for it.
 
[[Canyon Running Rules (or Asteroids)]]. Spidermind liked this one so much they put a link to our FB page for it.
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==== Roll20 Macros ====
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Vehicle Obstacle Table
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{| class="article-table"
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!<nowiki>/w gm &{template:default}{{name=Vehicle Obstacle Table}}||{{1d10 roll=[[1d10]]}}||{{No Obstacles (1-7)}}||{{Rough Terrain (8-9)}}||{{Sudden Slope (10)}}</nowiki><br>
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/w gm <strong>No Obstacles</strong> - Skip to action phase.<br>
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/w gm <strong>Rough Terrain:</strong> Have the pilot make a Vehicle Piloting check (adding the vehicle’s Agility) with a difficulty number equal to twice their vehicle’s current speed. (E.g. If the current speed is 5, the difficulty number is 10). On a success the player swerves aside and can then take an action. On a failure the player smashes through the rocks. The vehicle takes 5 damage per speed point it was travelling. Additionally the player cannot take an action this turn.<br>
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/w gm <strong>A Sudden Slope:</strong> is a steep hill or natural ramp that the player is forced, by circumstance, to drive over. If the vehicle is travelling at Speed 4 or less they can just drive over the slope without problems. At speed 5 or 6 have the player makes a Difficulty 8 Vehicle Piloting check (adding the vehicle’s Agility). On a success the player manages the slope well and comes bouncing back to earth with no problems. On a failure the player spends their turn sailing through the air, and although the vehicle lands safely the player cannot take an action this turn. If the player is travelling Speed 7 or faster they rocket up the slope high into the air. The player must desperately fire their vehicle’s thrusters to slow their descent, or take 5 damage upon impact (thank goodness for the low gravity.) The difficulty number is 12 and, succeed or fail, the player loses their action this turn
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|}

Revision as of 09:06, 6 March 2018

Rules: A place for homebrew Optional Rules.

Fuel Scooping Optional Rules

Canyon Running Rules (or Asteroids). Spidermind liked this one so much they put a link to our FB page for it.

Roll20 Macros

Vehicle Obstacle Table

/w gm &{template:default}{{name=Vehicle Obstacle Table}}||{{1d10 roll=[[1d10]]}}||{{No Obstacles (1-7)}}||{{Rough Terrain (8-9)}}||{{Sudden Slope (10)}}

/w gm No Obstacles - Skip to action phase.
/w gm Rough Terrain: Have the pilot make a Vehicle Piloting check (adding the vehicle’s Agility) with a difficulty number equal to twice their vehicle’s current speed. (E.g. If the current speed is 5, the difficulty number is 10). On a success the player swerves aside and can then take an action. On a failure the player smashes through the rocks. The vehicle takes 5 damage per speed point it was travelling. Additionally the player cannot take an action this turn.
/w gm A Sudden Slope: is a steep hill or natural ramp that the player is forced, by circumstance, to drive over. If the vehicle is travelling at Speed 4 or less they can just drive over the slope without problems. At speed 5 or 6 have the player makes a Difficulty 8 Vehicle Piloting check (adding the vehicle’s Agility). On a success the player manages the slope well and comes bouncing back to earth with no problems. On a failure the player spends their turn sailing through the air, and although the vehicle lands safely the player cannot take an action this turn. If the player is travelling Speed 7 or faster they rocket up the slope high into the air. The player must desperately fire their vehicle’s thrusters to slow their descent, or take 5 damage upon impact (thank goodness for the low gravity.) The difficulty number is 12 and, succeed or fail, the player loses their action this turn