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(Fixed a sentence, added headings, added tables.)
(Main ships.: Alliance Chieftain stats added)
Line 21: Line 21:
 
!Speed
 
!Speed
 
!Hull
 
!Hull
  +
|-
  +
|ALLIANCE CHIEFTAIN
  +
|5
  +
|7
  +
|370
 
|-
 
|-
 
|T10 DEFENDER
 
|T10 DEFENDER
Line 56: Line 61:
 
|5
 
|5
 
|240
 
|240
|-
 
|VIPER MK IV
 
|4
 
|7
 
|130
 
|-
 
|IMPERIAL EAGLE
 
|6
 
|10
 
|50
 
|-
 
|IMPERIAL COURIER
 
|6
 
|9
 
|70
 
|-
 
|IMPERIAL CLIPPER
 
|3
 
|9
 
|360
 
|-
 
|IMPERIAL CUTTER
 
|1
 
|6
 
|720
 
 
|-
 
|-
 
|COBRA MkIV
 
|COBRA MkIV
Line 86: Line 66:
 
|5
 
|5
 
|100
 
|100
|-
 
|FEDERAL CORVETTE
 
|2
 
|2
 
|670
 
|-
 
|FEDERAL GUNSHIP
 
|3
 
|4
 
|470
 
|-
 
|FEDERAL ASSAULT SHIP
 
|6
 
|7
 
|400
 
|-
 
|FEDERAL DROPSHIP
 
|3
 
|5
 
|400
 
 
|}
 
|}
   

Revision as of 16:18, March 16, 2018

The Missing Ships - Basic Stats is a list - reverse engineered from the Core Rules and cross referenced from the video game. Now how is it done? 

About

Ship attributes

  1. Agility= Maneuverability (in most cases its a straight swap but some are adjusted eg the cobra3 is more agile in the rpp)
  2. Speed = Boost speed - 200, then divided by 20.
  3. Hull= This is the tricky one, in most cases its Armor divided by 2, but Cmdr Tarot took a another look and has come up with the following rough formula.

Ship size

  • Frigate class Ships (Hauler, T6, T7) have Armor x 0.33 = Hull.
  • Small Ships: Armor x 0.5 = Hull. Medium Ships: Armor x 0.75=Hull.
  • Large Ships: Armor x 1.0=Hull. Exception T9 has Armor x 0.5=Hull. Python has Armor x 1.0=Hull.

Missing Ships

Main ships.

Ship Name Agility Speed Hull
ALLIANCE CHIEFTAIN 5 7 370
T10 DEFENDER 0 1 1040
DIAMONDBACK EXPLORER 5 7 130
DOLPHIN 3 7 50
ORCA 2 9 130
BELUGA 2 3 250
ASP SCOUT 8 5 240
KEELBACK 2 5 240
COBRA MkIV 5 5 100

Ship-launched fighters

Ship Name Agility Speed Hull shields
GU97 IMPERIAL FIGHTER 13 17 15 15
TAIPAN ALLIANCE FIGHTER 14 15 35 20
F63 FEDERAL FIGHTER 12 16 25 25
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