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(Fighter Weapons: updated to stats calcs from Lazerus)
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|Plasma Charger
 
|Plasma Charger
| +2
+
| +1
|5 + burst(15)
+
|30 + burst(30)
 
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|-
 
|Shard Launcher
 
|Shard Launcher
 
| +4
 
| +4
|10/15/20 (up close only) + 5 to hull
+
|30/35/40 + 5 to Shields
 
|-
 
|-
 
|Gauss Projector
 
|Gauss Projector
 
| +0
 
| +0
|30
+
|45 + 5 to Shields
 
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Revision as of 10:28, November 15, 2018

The Missing Ships - Basic Stats is a list - reverse engineered from the Core Rules and cross referenced from the video game. Now how is it done? 

About

Ship attributes

  1. Agility= Maneuverability (in most cases its a straight swap but some are adjusted eg the cobra3 is more agile in the rpp)
  2. Speed = Boost speed - 200, then divided by 20.
  3. Hull= This is the tricky one, in most cases its Armor divided by 2, but Cmdr Tarot took a another look and has come up with the following rough formula.

Ship size

  • Frigate class Ships (Hauler, T6, T7) have Armor x 0.33 = Hull.
  • Small Ships: Armor x 0.5 = Hull. Medium Ships: Armor x 0.75=Hull.
  • Large Ships: Armor x 1.0=Hull. Exception T9 has Armor x 0.5=Hull. Python has Armor x 1.0=Hull.

Missing Ships

Main ships.

Ship Name Agility Speed Hull Crew
ALLIANCE CHIEFTAIN 5 7 370 4
ALLIANCE CHALLENGER 5 6 405 4
ALLIANCE CRUSADER 4 6 405 4-6
T10 DEFENDER 0 1 1040
DOLPHIN 3 7 50
ORCA 2 9 130
BELUGA 2 3 250

Ship-launched fighters

Ship Name Agility Speed Hull Shields Weapons
GU97 IMPERIAL FIGHTER 13 17 15 15
TAIPAN ALLIANCE FIGHTER 14 15 35 20
F63 FEDERAL FIGHTER 12 16 25 25
XG7 TRIDANT 12 16 10 30 Plasma Charger
XG8 JAVELIN 11 16 10 30 Shard Launcher
XG9 LANCE 11 16 10 30 Gauss Projector

Fighter Weapons

Weapon name To hit Damage
Plasma Charger +1 30 + burst(30)
Shard Launcher +4 30/35/40 + 5 to Shields
Gauss Projector +0 45 + 5 to Shields
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