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|Shard Launcher |
|Shard Launcher |
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| +4 |
| +4 |
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− | |10/15/20 (up close only) |
+ | |10/15/20 (up close only) + 5 to hull |
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|- |
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|Gauss Projector |
|Gauss Projector |
Revision as of 21:04, 5 September 2018
The Missing Ships - Basic Stats is a list - reverse engineered from the Core Rules and cross referenced from the video game. Now how is it done?
About
Ship attributes
- Agility= Maneuverability (in most cases its a straight swap but some are adjusted eg the cobra3 is more agile in the rpp)
- Speed = Boost speed - 200, then divided by 20.
- Hull= This is the tricky one, in most cases its Armor divided by 2, but Cmdr Tarot took a another look and has come up with the following rough formula.
Ship size
- Frigate class Ships (Hauler, T6, T7) have Armor x 0.33 = Hull.
- Small Ships: Armor x 0.5 = Hull. Medium Ships: Armor x 0.75=Hull.
- Large Ships: Armor x 1.0=Hull. Exception T9 has Armor x 0.5=Hull. Python has Armor x 1.0=Hull.
Missing Ships
Main ships.
Ship Name | Agility | Speed | Hull | Crew |
---|---|---|---|---|
ALLIANCE CHIEFTAIN | 5 | 7 | 370 | 4 |
ALLIANCE CHALLENGER | 5 | 6 | 405 | 4 |
ALLIANCE CRUSADER | 4 | 6 | 405 | 4-6 |
T10 DEFENDER | 0 | 1 | 1040 | |
DOLPHIN | 3 | 7 | 50 | |
ORCA | 2 | 9 | 130 | |
BELUGA | 2 | 3 | 250 |
Ship-launched fighters
Ship Name | Agility | Speed | Hull | Shields | Weapons |
---|---|---|---|---|---|
GU97 IMPERIAL FIGHTER | 13 | 17 | 15 | 15 | |
TAIPAN ALLIANCE FIGHTER | 14 | 15 | 35 | 20 | |
F63 FEDERAL FIGHTER | 12 | 16 | 25 | 25 | |
XG7 TRIDANT | 12 | 16 | 10 | 30 | Plasma Charger |
XG8 JAVELIN | 11 | 16 | 10 | 30 | Shard Launcher |
XG9 LANCE | 11 | 16 | 10 | 30 | Gauss Projector |
Fighter Weapons
Weapon name | To hit | Damage |
---|---|---|
Plasma Charger | +2 | 5 + burst(15) |
Shard Launcher | +4 | 10/15/20 (up close only) + 5 to hull |
Gauss Projector | +0 | 30 |